![]() ![]() SDL2 supports only the new evdev interface. While SDL1 defaults to evdev interface you can force it to use the old Joystick API by setting the environment variable SDL_JOYSTICK_DEVICE=/dev/input/js0. Most new games will default to the evdev interface as it gives more detailed information about the buttons and axes available and also adds support for force feedback. Symbolic links to those devices are also available in /dev/input/by-id/ and /dev/input/by-path/ where the legacy Joystick API has names ending with -joystick while the evdev have names ending with -event-joystick. dev/input/jsX maps to the Joystick API interface and /dev/input/event* maps to the evdev ones (this also includes other input devices such as mice and keyboards). Linux has two different input systems for gamepads – the original Joystick interface and the newer evdev-based interface. (Discuss in Talk:Gamepad#Joystick API vibration support) Button 1 is identified as 2, and so on.Reason: Need info about differences between API, how to switch between them. # Since 0 is reserved for special meaning, joystick button 0 is identified # The third number is the joystick button code (or 0 for "none") # The first two numbers are SDL keyboard codes (or 0 for "none") # A joystick's first analog stick is also automatically mapped. # Each input is mapped to 2 keyboard keys and one joystick button. # Daphne cutom keyboard and joystick mapping I'm using a xbox360 controller, so my dapinput.ini is probably no use to you, but here it is as an example: Edit the dapinput.ini in opt/retropie/configs/daphne/dapinput.ini accordingly. ![]() 0 (zero) is reserved by the system, so add 1 to any number (example: a button that registers as 2 in the jstest would actually be entered as 3 in the dapinput.ini). As you press buttons, it will show you the number it corresponds to. No, really ĭid you run jstest? Exit emulationstation (F4), type in "jstest /dev/input/jso" (without quotes). Can someone tell me what digits go where, and maybe help me as to why they aren't being saved/seen by the Emulator when running a game?Įdit: I tried searching for Daphne here but keep getting Internal 500 errors on reddit when I search for anything. Select button is also my Hotkey in Retropie. So can someone help me with this? I have the standard "Street Fighter II" configuration, 2 sticks, 6 buttons each, start and select button. And yes, I have indeed restarted Retropie and even the Pi itself. ![]() ini file, but Retropie/Daphne isn't registering them. I've tried fiddling with the directionals, the buttons, and even the quit key and none of them are taking. ![]() The only button that works as it should is the P1 start. For some reason, pushing LEFT on my controller keeps exiting the games, the select button is Pause (I guess?) and the buttons don't make any sense what so ever to me. Ok, so I've looked at different tutorials, ETA Primes, some dude who was using Windows, the ReadMe, etc and this is making ZERO sense to me.Īny changes I make to the dapinput.ini don't seem to be taking effect. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |